
Here's my list: GameFile3=Morrowind Rebirth 4.42 - Morrowind Patch 1.6.5. Once one fortify skill spell is learned/purchased, that character gains the ability to create spells/enchantments using any of the 27 skills.

Really hope this doesn't have unintended side effects down the line.

Lastly, Enchanting will allow you to enchant gear that can boost all of your other skills and stats.Morrowind fortify attribute spell M points for D seconds Temporarily raises one of the target's Attributes by M points for D seconds. Block will let you use shields to reduce chance of being hit. Acrobatics and Athletics together will significantly increase your mobility, as your running and jumping will make you travel much faster than you would otherwise. A high Speechcraft will negate the need for Illusion to gain high disposition with an NPC, and can save you from spending gold to bribe them.

Finally, Heavy Armor will give you access to the best armour in the game, and your high Strength will allow you to carry it without issues.įor your “ Minor Skills,” I recommend Speechcraft, Acrobatics, Athletics, Block, and Enchanting. Mysticism will allow you to teleport easily, among other things. Long Blade will give you a large variety of weapons to choose from, and access to some of the strongest in the game. Alchemy will allow you to craft potions to keep your health, magicka, and fatigue bars full. Alteration is better for locks than Security is, as Security you need to level to be able to unlock high level locks, while Alteration spells will work as soon as you have the ability to cast them. Alteration will allow you to use magic to get around things like locks, or the need to use Alchemy to make potions for levitation, water walking, and water breathing. Willpower grants some resistances and increased fatigue, but most importantly allows you to have decent spell success chance.įor your “ Major Skills,” I recommend Alteration, Alchemy, Long Blade, Mysticism, and Heavy Armor. Strength will give you good health, carry weight, fatigue, and hit damage, as I highly recommend using physical weapons in a jack-of-all-trades build.

For that purpose, I will provide my reasoning for each of these as well.įor your “ Specialization,” I recommend Magic.įor your “ Favorite Attributes,” I recommend Strength and Willpower. The last build I have to suggest is meant to be a sort of jack-of-all-trades build, and is meant to dabble in different areas from each of the classes, as to show how someone might decide to blend different aspects of each class to fit their playstyle.
